User experience is a core focus when building applications, and many companies use methods like including 3D models of their products to get and keep the attention of customers.
For example, ecommerce sites use 3D models to display products, making the user experience interactive and engaging. With 3D models, users or customers can rotate a product 360 degrees, so that it can be viewed from all angles.
This can increase the customer's willingness to buy the product, compared to static visuals that may fail to fascinate and capture the customer's attention.
In this article, you'll learn how to use a JavaScript Library called three.js to display 3D models on a website.
What is Three.js?
Three.js is a library used by developers to create 3D elements or visuals on a webpage. It is built on top of WebGL (Web Graphics Library), a JavaScript API for rendering 2d and 3d graphics in the browser.
WebGL is a rasterization engine because it converts 3D vector data into pixels. It draws lines, points, and triangles using code, and if you want to create more complex shapes, animations, and movements, you will have to write a lot of code.
Because WebGL is quite complex to work with, Three.js provides a higher-level API that simplifies the creation of 3D graphics on the web. It offers a set of JavaScript classes and functions for creating and manipulating 3D scenes, rendering them on the screen, and handling interactivity (user interactions).




























